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Informatics and education

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No 9 (2019)
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GENERAL ISSUES

5-11 1446
Abstract

The authors propose to consider the digital transformation of education as logistics view, looking at educational logistics like an activity to provide the student with all the necessary educational resources. Usually the problems of education are considered from the standpoint of pedagogy, didactics, and psychology. Logistics is usually associated with the tasks of supply of products. However, logistics is the solution of optimization problems of different processes. The subject of optimization can be the educational process. The advantage of the logistics approach in education is that it is possible to move away from the traditional humanitarian aspects of the relations of the participants of the educational process in order to focus on structural problems and management features. Traditional educational logistics involves the logistics of study groups. Pedagogy works to align all students in the study group. All curricula are based on the study group as a unit of development. If the student fails to integrate into the study group, then he or she is individually pulled up by personal teacher, or picked up by another study group. Digital technologies allow to develop the personal educational logistics — individual development of each student as a new task of new education. Digital technologies blur the boundaries of educational organizations, so there is a wide range of groups of different levels and composition. Instead of fitting the student to the study group, it is possible to fit the groups to the student.

12-19 943
Abstract

The article discusses the feasibility of studying augmented reality technology in the informatics course of basic school and identifies the problem in determining approaches to such training. The purpose of this article is to reveal the possibility, as well as the positive impact of the development of such technology on improving the level of preparation of students for life in the information society.

The analysis of scientific-methodical and educational-didactic literature in the field of augmented reality technology allowed to justify the necessity and possibility of studying and applying augmented reality technology in the informatics course of basic school. Summarizing and systematizing the experience of teaching schoolchildren augmented reality technology made it possible to define goals, tasks and planned results of the training, to adjust the content of teaching informatics in basic school, to determine the thematic content of the informatics course of basic school with didactic elements of augmented reality technology. Approbation of the research materials allowed to demonstrate the feasibility of the including of augmented reality technology in the informatics course of basic school.

The results of the study are the methodological basis for the formation of the content of training and application of augmented reality technology in the informatics course of basic school, which allows you to teach this technology and apply it in the process of teaching informatics. The materials of the study can be useful to specialists in the field of informatics teaching methods and informatics teachers.

PEDAGOGICAL EXPERIENCE

20-28 548
Abstract

The authors conceptualize the need to use the project approach as the main one for professional activity in the IT sphere in the development and modernization of the main professional educational programs of the relevant areas of training at the university in the conditions of implementation of the Federal State Educational Standards of Higher Education (FSES HE 3++). The article analyzes the role of employers in the processes related to the modernization of the bachelor’s degree programs of IT training implemented by the regional university. It is proved that practice-oriented training in the basics of project activity in the IT sphere in accordance with the industry-standardized stages of IT project implementation is of particular importance for the formation of professional competencies of graduates of IT training areas that meet the requirements of employers. From the positions of key employers the characteristic of stages of the IT project is presented, and correspondence between its stages and components of labor functions of the professional standard “Programmer” is established. Presents the experience of teaching students at a regional university in the implementation stages of an IT project within the framework of formation of professional competences of graduates of the bachelor’s direction “Informatics and computer engineering”, “Informational systems and technologies” with participation of basic chairs, lecturers are representatives of large IT company.

29-36 810
Abstract

The article discusses aspects of the formation of information security culture of college students. The relevance of the work is due to the increasing threats to the information security of the individual and society due to the rapid increase in the number of information services used. Based on this, one of the important problems of the development of the information society is the formation of a culture of information security of the individual as part of the general culture in its socio-technical aspect and as part of the professional culture of the individual. The study revealed the structural components of the phenomenon of information security culture, identified the reasons for the interest in the target group of students. It justifies the need for future mid-level specialists to form an additional universal competency that ensures the individual’s ability and willingness to recognize the need for certain information, to identify and evaluate the reliability and reliability of data sources. As a result of the study, recommendations were formulated on the basis of which a culture of information security for college students can be formed and developed and a decomposition of this process into enlarged stages is proposed. The proposals on the list of disciplines are formulated, within the framework of the study of which a culture of information security can develop. The authors believe that the recommendations developed will help future mid-level specialists to master the universal competency, consisting in the ability and willingness to recognize the need for certain information, to identify and evaluate the reliability and reliability of data sources, as well as to correctly access the necessary information and its further legitimate use, which ultimately forms a culture of information security.

INFORMATIZATION OF EDUCATION

37-46 507
Abstract

In the educational and project activities, an important area is the formation of competencies associated with the planning, monitoring and adjustment of the work plan. An effective means of structuring a project implementation plan is to use technology for modeling business processes. Using the notation of functional modeling IDEF0, a description is given of the tasks that must be solved during the project. This makes it possible to allocate the necessary resources and the results obtained at each stage of the work, as well as present a holistic picture of all activities in the relationship of all stages. Each task, business process can be considered as an independent project with its own characteristics. It is possible to use the decomposition of business processes, which is also present in the IDEF0 notation. In educational and project activities, this approach is applied for the first time. It allows students to make the planning process simpler and more understandable by structuring the project work plan and visualizing it in the form of graphic diagrams. The variety of software and Internet services that allow you to create IDEF0 diagrams is an additional argument in favor of using the proposed methodology in educational and project activities.

47-55 571
Abstract

The article is devoted to the organization of educational design in terms of creating an electronic learning environment. Relevance of the problem is due transition of the process of informatization in the modern world to a new level — the era of global digitalization. The review of the literature concerning practical use of modern digital technologies in implementing practice-oriented training of students as well as management issues of digitalization processes in the framework of engineering education of the “future” are presented. Possibilities and results of digital technologies application within subject training-basic geometrical and graphic education of students of junior courses of technical universities are investigated. The purpose of such training is to form the basis of design activities. Intensive updating of functionality of the modern design engineer is connected with improvement of possibilities of computer technologies and CAD. As part of transition to the life cycle concept of technical products, the importance of 3D geometric electronic models is emphasized. ICT tools are analyzed from the point of view of organization of students’ project activities. The sequence of introduction of electronic resources intended to form subject competencies and to control quality of mastering the educational program is shown. Examples of educational project tasks on creation of 3D models of geometrical objects in the conditions of electronic learning environment intended for performance by students as independent work are given. The advantages of using digital technologies over traditional ones in solving graphic problems are practically established. A positive effect was noted in implementation of new technologies by students. The use of digital educational technologies reflects the ongoing changes in socio-cultural and economic life, contributes to formation of a fundamentally new model of specialist training, which, in particular, actualizes the quality of geometric and graphic training of students of technical higher schools.

56-64 1094
Abstract

The article describes the use of BYOD technology (Bring Your Own Device) in educational practice using the Lecture Racing mobile application. This application provides feedback between the teacher and students both in the classroom and during distance learning, contributes to the visualization of educational material and, in general, the informatization of the educational process. The purpose of the study is to conduct a theoretical analysis of the current state and prospects for the development of BYOD technology in Russia and abroad, and to test the benefits of using this technology in educational practice using the specific mobile application. During the study, an analysis of scientific, theoretical and practical literature on BYOD technology was carried out. In the process of experimental work, test tasks were the instrument of measuring knowledge and skills of students. As a result of a theoretical analysis and study of the practical possibilities of using BYOD technology (using the Lecture Racing mobile application as an example), it was found that this technology allows you to visualize information that is displayed in real time on the screen of each student's mobile device, regardless of its location. This technology also allows both the student and the teacher to quickly work with information, provide feedback, receive an independent assessment (since the assessment is set automatically), saves time, and develops the information culture of students.



ISSN 0234-0453 (Print)
ISSN 2658-7769 (Online)