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Informatics and education

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No 1 (2020)
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4 205
Abstract
From the editors.

INFO-2019 CONTEST

5-10 206
Abstract
The results of the 16th All-Russian contest of scientific and practical works INFO-2019.
11-18 690
Abstract
In the submitted study the problem of the formation of financial literacy of students at informatics lessons and relevant training of future informatics teachers is considered. Financial literacy is understood as a set of basic knowledge in the field of finance, banking, insurance, as well as budgeting for personal finances that allow a person to choose the right financial product or service, soberly assess and take risks that may arise during the use of these products, correctly accumulate savings and identify doubtful (fraudulent) investment schemes. The authors conclude that successful development of meaningful lines of the course of financial literacy requires integration of a few school subjects, such as mathematics, history, informatics, social science and literature. The role of modern informatics teacher in the formation of financial literacy of students is great. Therefore, in the training of a future informatics teacher, it should be paid the attention to issues related to the study of elements of financial literacy in informatics lessons. In order to solve the problem, the authors propose to use the special course “Basics of work in 1С:Enterprise”, which is implemented at Penza State University. The article contains a program of the course and the methodological recommendations for its implementation.

PEDAGOGICAL EXPERIENCE

20-27 1081
Abstract

The article is devoted to the implementation of gamification methods in the educational process. The characteristic features of light and hard gamification are presented. The appropriateness of using gamification when applying e-learning technology is considered. Classification of courses based on hard gamification taking into account the technological features of development is proposed: courses-presentations, courses — computer games, VR/AR courses. The article also illustrates the use of various game elements of easy gamification using the example of the module “Level up! — Gamification” of the Moodle LMS. The capabilities of this module can be used in an electronic course by any teacher who has the skills of working with the Moodle.

The authors present the analysis of the development of a training course in sales techniques using hard and light gamification technologies, where the course development was assessed for its complexity, manufacturability, and resource requirements. The results of the analysis showed that the development of courses using hard gamification requires much more financial and time-consuming than the development of courses using light gamification.

The article evaluates the results of the educational intensiveness intense “Island 10–22”, held in July 2019 in Skolkovo, in which 100 university teams, teams of research and educational centers, teams of schoolchildren — winners of competitions, olympiads, hackathons (“Young Talents”) participated. The results of the intense confirmed the effectiveness of the use of light gamification methods in adult training. Thus, the conclusions presented in the article reveal a number of advantages that light gamification has in comparison with hard gamification.

28-33 527
Abstract
The article discusses the prospects of role-playing games in the educational process to increase students’ motivation and involvement, as well as the possibility of modern information technologies (primarily social networks) for constructing innovative forms of such games. The author’s format of the live-action role-playing game is presented. It was developed and tested at the Saratov State University. It involves the integration of numerous educational tasks into a single plot, within which each participant plays a role and communicates with other participants to complete tasks. The main interaction, plot development and group activities occur in dialogs, conversations and groups of social networks. This approach has shown its viability in teaching legal disciplines, and also has prospects for use in IT education.

ICT IN THE SUBJECT AREA

34-41 541
Abstract

The article is devoted to the description of didactic approaches that allow to integrate the theory and practice of teaching students of mathematical specialties by updating informative intra- and interdisciplinary connections of mathematical disciplines and informatics.

Methods for implementing cognitive visualization taking into account the specifics of mathematics and computer science are given. The interpretation of interdisciplinary connections (as a category of teaching didactics) and visual modeling in relation to teaching mathematics are also clarified.

The article describes a variant of the organization of content in the computer means of teaching (CMT) students of the classical university in mathematical analysis. The content of this course in one or another volume is a mandatory component of mathematical training in universities, it is consistently associated with the content of the course of school mathematics and is widely used in applied problems.

On the basis of the analysis of semantics and logic of construction of formulations of those properties which are repeated in relation to various mathematical objects, the variant of content didactic clustering at which such concepts as “convergence”, “uniform convergence”, “differentiability”, etc., act as patterns in the organization of the maintenance of computer means of training is presented.

INFORMATIZATION OF EDUCATION

42-50 524
Abstract
The article discusses the possibilities of creating and developing a personal educational environment (PLE) as a tool that allows students to improve their academic performance in universities. The study aims are to identify the links between the use of PLE parts and student performance indicators. Methods of mathematical statistics were used to investigate the results of a survey of 348 students about the use of information resources in the educational process. The analysis of the use of individual elements of the PLE for training and communication of students with each other and with teachers was held. Students using a personal learning environment mostly have a higher average mark, pass intermediate grades more successfully, and less often resort to retakes. The positive impact of using social networks and personal accounts for communication with teachers on performance indicators was revealed. One of the results of the study is the confirmation of the possibility of using PLE in an educational institution as a unified system that helps students in learning and improves average performance, due to the fact that a balanced set of elements of PLE involves in the work both successful and lagging students.
51-58 546
Abstract
The article describes what the thesaurus approach in education is like, its origins are justified, and it also suggests the implementation of certain areas of digitalization of the thesaurus approach. The thesaurus approach is illustrated by two tasks: 1) the identification of individual stylistic features of authors’ texts; 2) assessment of learning outcomes (semi-automatic assessment of texts generated by students during the educational process). The first task is illustrated in more details, in it the Kullback— Leibler information measures are used, familiarity with which, in our opinion, will be useful to informatics teachers and readers of the journal. In addition, the calculations made in the first task can be reproduced even by school students in the framework of, for example, project activity. In the second task, the less sensitive Spearman statistical method was used. The thesaurus approach allows using information methods to consider a number of other tasks related to the pedagogical process. In particular, the main direction of work on the thesaurus approach is seen in the search and testing of algorithmic prescriptions for the quantitative/numerical analysis of texts related to education or arising in the educational process. The aforementioned texts include the corpus of educational and teaching aids, texts of individual academic subjects, disciplines, topics, essays, written works, final qualifying works of students, essays made by school students, etc.
59-67 623
Abstract

Mobile robot is an important developing direction in the field of robotics, it is widely used in Industrial Internet of Things (IIoT) environment, agriculture, military, transportation, services with the coming of 5G wireless communication technology. Automatic navigation control technology is the core in these research areas, which is also the key technology for mobile robot to achieve intelligentization and autonomation.

The article discusses and researches the neural network technology and its application in mobile robot navigation control. For the characteristics and research of mobile robot navigation problem, it finds the way to improve the mobile robot intelligentization, level of the self-organization, self-learning and adaptive capability. The combination of neural network with other intelligent algorithms solves autonomous navigation problem of the mobile robot in the complex uncertain environments and unknown variable environments. The mobile robot navigation control problem using fuzzy neural network can achieve a more effective real-time navigation control performance through amending the network weights by self-study according to the navigation priori knowledge of human experts.



ISSN 0234-0453 (Print)
ISSN 2658-7769 (Online)