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Prospects for the use of modern technologies to increase student involvement

https://doi.org/10.32517/0234-0453-2020-35-1-28-33

Abstract

The article discusses the prospects of role-playing games in the educational process to increase students’ motivation and involvement, as well as the possibility of modern information technologies (primarily social networks) for constructing innovative forms of such games. The author’s format of the live-action role-playing game is presented. It was developed and tested at the Saratov State University. It involves the integration of numerous educational tasks into a single plot, within which each participant plays a role and communicates with other participants to complete tasks. The main interaction, plot development and group activities occur in dialogs, conversations and groups of social networks. This approach has shown its viability in teaching legal disciplines, and also has prospects for use in IT education.

About the Authors

Iu. V. Amelina
Saratov State University
Russian Federation
Iuliia V. Amelina, Senior Lecturer at the Department of Elementary Natural and Mathematical Education, Faculty of Pedagogical and Special Needs Education


R. V. Amelin
Saratov State University
Russian Federation
Roman V. Amelin, Candidate of Sciences (Law), Associate Professor at the Department of Mathematic Theory of Elasticity and Biomechanics, Faculty of Mathematics and Mechanics


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Review

For citations:


Amelina I.V., Amelin R.V. Prospects for the use of modern technologies to increase student involvement. Informatics and education. 2020;1(1):28-33. (In Russ.) https://doi.org/10.32517/0234-0453-2020-35-1-28-33

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ISSN 0234-0453 (Print)
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