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Primeneniya gejmifikatsii v protsesse upravleniya obucheniem, adaptatsiej i razvitiem personala [Gamification applications in the process of managing personnel training, adaptation and development]

https://doi.org/10.32517/0234-0453-2020-35-9-28-37

Abstract

The article examines the possibility of using elements of gamification in personnel management processes, such as: selecting candidates, ensuring the process of adaptation of new employees, managing training and development of employees. The introduction and use of gamification in the automation of these processes is proposed in order to increase the indicators of motivation, retention and involvement of personnel. Practical examples of the application of this tool in innovative companies are given. The mechanics of collaboration (cooperation), promotion, progress, appointments, and competition are analyzed the point of view of their effective application in corporate personnel management systems. It is proposed to use a competency-based approach to identify the knowledge, skills and abilities that a particular employee lacks and the efforts of managers of any company should be directed to the development and acquisition of which. A model of finite automaton is described, the development of which is crucial to formalize the processesunder consideration, analyze them, search for problem situations, modify, design information systems for monitoring and managing personnel training. Game mechanics are considered from the event approach point of view, the development of a certain game mechanics reaction in case of a certain event. In this case, the process of passing the training course can be represented as a finite deterministic automaton. The main task of developing the game mechanics reaction is to encourage the user to perform actions that will bring his current state closer to the final one. It is concluded that the use of gamification reduces the amount of routine actions necessary for the implementation of training, adaptation and development of personnel, make them more transparent and understandable for both employees and the company, minimize the time to implement these processes and, as a result, reduce their cost.

About the Authors

K. V. Loginov
ITMO University
Russian Federation

Konstantin V. Loginov - postgraduate student, the Faculty of Software Engineering and Computer Technology.

197101, St. Petersburg, Kronverkskiy prospect, 49



A. N. Shikov
ITMO University
Russian Federation

Aleksey N. Shikov - Candidate of Sciences (Engineering), Docent, Associate Professor at the Faculty of Software Engineering and Computer Technology.

197101, St. Petersburg, Kronverkskiy prospect, 49



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For citations:


Loginov K.V., Shikov A.N. Primeneniya gejmifikatsii v protsesse upravleniya obucheniem, adaptatsiej i razvitiem personala [Gamification applications in the process of managing personnel training, adaptation and development]. Informatics and education. 2020;(9):28-37. (In Russ.) https://doi.org/10.32517/0234-0453-2020-35-9-28-37

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ISSN 0234-0453 (Print)
ISSN 2658-7769 (Online)