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THE EXPEDIENCY OF USING THE PLAYING TEACHING METHODS IN HIGHER EDUCATION

Abstract

The article describes the expediency of using the playing teaching methods in higher school. The pluses and the minuses of these methods are considered. The results of student opinion poll based on associative arrays are given. Recommendations on gamification application in teaching process are also given. An example of using this method for student education is presented.

About the Authors

N. A. Pakshina
Arzamas Polytechnic Institute - branch of Nizhny Novgorod State Technical University named after R. E. Alekseev
Russian Federation


Ju. P. Emelianova
Arzamas Polytechnic Institute - branch of Nizhny Novgorod State Technical University named after R. E. Alekseev
Russian Federation


References

1. Ассоциативный ряд как инструмент психолога // ФБ.ру. http://fb.ru/article/55800/assotsiativnyiy-ryad-kak-instrument-psihologa

2. Говоров А. И., Говоров М. М. Геймификация как средство повышения мотивации учащихся // Информатика и образование. 2014. № 9.

3. Ниц А. Геймификация в образовании. http://te-st.ru/2012/12/21/gamification-education/

4. Папуловская Н. В., Кондратьев А. С. Интерактивная обучающая игра alHORIZM // Информатика и образование. 2014. № 5.

5. Столяревская А. Л. Геймификация в образовании. http://bal.znaimo.com.ua/docs/6058/index-84106.html


Review

For citations:


Pakshina N.A., Emelianova J.P. THE EXPEDIENCY OF USING THE PLAYING TEACHING METHODS IN HIGHER EDUCATION. Informatics and education. 2016;(2):51-53. (In Russ.)

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ISSN 0234-0453 (Print)
ISSN 2658-7769 (Online)