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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">infojournal</journal-id><journal-title-group><journal-title xml:lang="ru">Информатика и образование</journal-title><trans-title-group xml:lang="en"><trans-title>Informatics and education</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">0234-0453</issn><issn pub-type="epub">2658-7769</issn><publisher><publisher-name>Publishing House Education and Informatics</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.32517/0234-0453-2019-34-8-14-23</article-id><article-id custom-type="elpub" pub-id-type="custom">infojournal-436</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ПЕДАГОГИЧЕСКИЙ ОПЫТ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>PEDAGOGICAL EXPERIENCE</subject></subj-group></article-categories><title-group><article-title>Разработка методических подходов к реализации пропедевтического курса информатики в начальной школе средствами Kodu Game Lab</article-title><trans-title-group xml:lang="en"><trans-title>The development of methodical approaches to the implementation of the propedeutic course of informatics in primary school by means of Kodu Game Lab</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-8581-5086</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Каплан</surname><given-names>А. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Kaplan</surname><given-names>A. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Каплан Адель Викторовна, учитель начальных классов</p><p>117042, г. Москва, ул. Адмирала Руднева, д. 16, корп. 1</p></bio><bio xml:lang="en"><p>Adel V. Kaplan, Primary School Teacher</p><p>117042, Moscow, ul. Admirala Rudneva, 1, building 1</p></bio><email xlink:type="simple">adel.caplan@ya.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-0074-0899</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Павлов</surname><given-names>Д. И.</given-names></name><name name-style="western" xml:lang="en"><surname>Pavlov</surname><given-names>D. I.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Павлов Дмитрий Игоревич, ст. преподаватель кафедры теории и методики обучения математике и информатике, Институт математики и информатики</p><p>119991, г. Москва, ул. Малая Пироговская, д. 1, стр.1</p></bio><bio xml:lang="en"><p>Dmitry I. Pavlov, Senior Lecturer at the Department of Theory and Methods of Teaching Mathematics and Informatics, Institute of Mathematics and Informatics</p><p>119991, Moscow, ul. Malaya Pirogovskaya, 1, building 1</p></bio><email xlink:type="simple">di.pavlov@mpgu.su</email><xref ref-type="aff" rid="aff-2"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">школа № 2009, г. Москва<country>Россия</country></aff><aff xml:lang="en">School 2009, Moscow<country>Russian Federation</country></aff></aff-alternatives><aff-alternatives id="aff-2"><aff xml:lang="ru">Московский педагогический государственный университет<country>Россия</country></aff><aff xml:lang="en">Moscow Pedagogical State University<country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2019</year></pub-date><pub-date pub-type="epub"><day>10</day><month>11</month><year>2019</year></pub-date><volume>0</volume><issue>8</issue><fpage>14</fpage><lpage>23</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Каплан А.В., Павлов Д.И., 2019</copyright-statement><copyright-year>2019</copyright-year><copyright-holder xml:lang="ru">Каплан А.В., Павлов Д.И.</copyright-holder><copyright-holder xml:lang="en">Kaplan A.V., Pavlov D.I.</copyright-holder><license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://info.infojournal.ru/jour/article/view/436">https://info.infojournal.ru/jour/article/view/436</self-uri><abstract><p>В статье представлены результаты исследовательской работы по разработке методических подходов к пропедевтике программирования в начальной школе с использованием среды Kodu Game Lab. Рассмотрены разнообразные существующие тенденции в начальном обучении программированию, а также связь обучения программированию с развитием вычислительного мышления, формированием «новой грамотности» и достижением результатов начального образования. Выделены семь методических аспектов использования Kodu Game Lab (быстрое вхождение учеников в тему; освоение способа действия вместо запоминания последовательности действий; освоение способа действия вместо листинга; дифференциация результатов при реализации формализованных заданий; реализация проектной деятельности в рамках урока; проведение исследований закономерностей виртуальной среды; развитие навыков групповой работы над цифровым проектом) и приведены примеры их реализации. Учтено отсутствие достаточной статистической поддержки анализа эффективности внедрения разработанных подходов, соответственно, сформулированы дальнейшие пути исследования. Также приводятся аргументы в пользу использования изложенных методических подходов.</p></abstract><trans-abstract xml:lang="en"><p>The article describes the results of the study of methodological approaches to teaching programming in primary school using the Kodu Game Lab environment. Existing trends in teaching programming are described, as well as the connection of training with the development of computational thinking and the formation of “new literacy”. Seven methodological aspects of using the Kodu Game Lab are highlighted (quick entry of students into the topic; mastering the method of action instead of remembering the sequence of actions; mastering the method of action instead of listing; differentiation of results in the implementation of formalized tasks; implementation of project activity as part of the lesson; conducting research on the patterns of the virtual environment; development of teamwork skills on a digital project) and examples of the implementation of each of them are provided. The lack of sufficient statistical support for the analysis of the effectiveness of the implementation of the developed approaches has been taken into account, accordingly, further research paths have been formulated. There are also arguments in favor of using the stated methodological approaches.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>информатика</kwd><kwd>начальная школа</kwd><kwd>программирование</kwd><kwd>пропедевтика программирования</kwd><kwd>Kodu Game Lab</kwd></kwd-group><kwd-group xml:lang="en"><kwd>informatics</kwd><kwd>primary school</kwd><kwd>programming</kwd><kwd>propedeutics of programming</kwd><kwd>Kodu Game Lab</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Loyo A. H. Effects on the school performance of teaching programming in elementary and secondary schools // Informatics in Schools. Fundamentals of Computer Science and Software Engineering. Proc. 11th Int. Conf. on Informatics in Schools: Situation, Evolution, and Perspectives. Springer International Publishing, 2018. P. 30–41. 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