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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">infojournal</journal-id><journal-title-group><journal-title xml:lang="ru">Информатика и образование</journal-title><trans-title-group xml:lang="en"><trans-title>Informatics and education</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">0234-0453</issn><issn pub-type="epub">2658-7769</issn><publisher><publisher-name>Publishing House Education and Informatics</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.32517/0234-0453-2026-41-2-32-43</article-id><article-id custom-type="elpub" pub-id-type="custom">infojournal-1455</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ПЕДАГОГИЧЕСКИЙ ОПЫТ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>PEDAGOGICAL EXPERIENCE</subject></subj-group></article-categories><title-group><article-title>Формирование навыков работы с генеративными нейронными сетями у студентов творческих специальностей</article-title><trans-title-group xml:lang="en"><trans-title>Developing skills for working with generative neural networks among students of creative major disciplines</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-1406-5406</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Миловидов</surname><given-names>С. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Milovidov</surname><given-names>S. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Миловидов Станислав Вячеславович, канд. наук по искусству и дизайну, доцент, руководитель образовательной траектории «Экспериментальные медиаформаты и инновационные стратегии в медиа», Институт медиа</p><p>г. Москва</p></bio><bio xml:lang="en"><p>Stanislav V. Milovidov, Candidate of Sciences (Art and Design), Associate Professor, Programme Track Supervisor “Experimental Formats and Innovative Media Strategies“, Institute of Media</p><p>Moscow</p></bio><email xlink:type="simple">smilovidov@hse.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-1512-8464</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Булгаков</surname><given-names>В. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Bulgakov</surname><given-names>V. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Булгаков Вадим Александрович, руководитель направления «Цифровой продукт и искусственный интеллект», руководитель лаборатории искусственного интеллекта, Школа дизайна</p><p>г. Москва</p></bio><bio xml:lang="en"><p>Vadim A. Bulgakov, Programme Track Supervisor “Digital Product and Artificial Intelligence“, Head of the Artificial Intelligence Laboratory, Art and Design School</p><p>Moscow</p></bio><email xlink:type="simple">vbulgakov@hse.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">Национальный исследовательский университет «Высшая школа экономики»<country>Россия</country></aff><aff xml:lang="en">National Research University Higher School of Economics (HSE University)<country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>18</day><month>06</month><year>2026</year></pub-date><volume>41</volume><issue>2</issue><fpage>32</fpage><lpage>43</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Миловидов С.В., Булгаков В.А., 2026</copyright-statement><copyright-year>2026</copyright-year><copyright-holder xml:lang="ru">Миловидов С.В., Булгаков В.А.</copyright-holder><copyright-holder xml:lang="en">Milovidov S.V., Bulgakov V.A.</copyright-holder><license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://info.infojournal.ru/jour/article/view/1455">https://info.infojournal.ru/jour/article/view/1455</self-uri><abstract><p>Представленное в данной статье исследование продолжает дискуссию в академическом сообществе относительно внедрения в образовательный процесс генеративных нейросетевых моделей и их влияния на сложившиеся в российской системе высшего образования практики. На протяжении последних лет уже сформировался корпус исследований, посвященных взаимодействию с подобными алгоритмами в рамках решения научно-практических задач. При этом довольно редко рассматривается влияние подобных интеллектуальных технологий на образовательные программы творческих специальностей, которые преимущественно носят практико-ориентированный и проектный характер.</p><p>В исследовании обобщается двухлетний опыт проектной работы со студентами Института медиа и Школы дизайна НИУ ВШЭ, направленной на развитие навыков взаимодействия с графическими и мультимодальными нейросетевыми моделями (Midjourney, Stable Diffusion и др.). В ходе реализации образовательных программ обнаруживается необходимость формирования у студентов специфических компетенций промпт-инжиниринга, структурирования процесса работы с генеративными алгоритмами и междисциплинарного взаимодействия. Особое внимание уделено применению объектно-ориентированного подхода и модели креативного проектирования «Двойной ромб» («Double Diamond»), которые помогают рационально распределить роли между человеком и алгоритмом, повысить эффективность креативного проектирования и сохранить ведущую роль человека в процессе принятия решений.</p><p>Также в статье рассматриваются методические аспекты документирования и выявления схем взаимодействия с нейросетями, способствующих воспроизводимости результатов и развитию навыков командной работы. Внедрение таких подходов в образовательный процесс не только делает студентов конкурентоспособными специалистами в условиях стремительно меняющегося технологического контекста, но и способствует демократизации креативного труда, снижая барьеры для создания сложных медиапродуктов.</p></abstract><trans-abstract xml:lang="en"><p>The research presented in the article continues the academic discussion on the integration of generative neural network models into the educational process, and their impact on established practices within the Russian higher education system. Over recent years, a substantial body of research has emerged, focusing on interaction with these algorithms in the context of scientific and applied tasks. However, the impact of artificial intelligence on educational programs for creative disciplines, which predominantly have a practice-oriented and project-based nature, is rarely addressed.</p><p>The article summarizes two years of project-based teaching experience with students from the Institute of Media and the School of Design at the National Research University Higher School of Economics (HSE University), aimed at developing their skills in interacting with graphic and language-based neural network models (Midjourney, Stable Diffusion, etc.). Through the implementation of educational programs, the necessity emerged to equip students with specific prompt engineering competencies, as well as to structure the workflow with generative algorithms and foster interdisciplinary cooperation. Particular attention is paid to applying an object-oriented approach and the “Double Diamond” creative design model, which help rationally distribute roles between human and algorithm, enhance creative design effectiveness, and preserve the leading role of the human in decision-making processes.</p><p>Additionally, the article addresses methodological aspects of documenting and identifying schemes for interaction with neural networks that facilitate result reproducibility and teamwork skills development. Introducing these approaches into the educational process not only equips students to become competitive specialists in the rapidly evolving technological context but also contributes to democratizing creative labor by lowering barriers to creating complex media products.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>искусственный интеллект</kwd><kwd>креативные индустрии</kwd><kwd>генеративные нейронные сети</kwd><kwd>объектно-ориентированное проектирование</kwd><kwd>образовательные практики</kwd></kwd-group><kwd-group xml:lang="en"><kwd>artificial intelligence</kwd><kwd>creative industries</kwd><kwd>generative neural networks</kwd><kwd>object-oriented design</kwd><kwd>educational practices</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Zhang R., He J., Luo X., Niyato D., Kang J., Xiong Z., Li Y., Sikdar B. 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