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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">infojournal</journal-id><journal-title-group><journal-title xml:lang="ru">Информатика и образование</journal-title><trans-title-group xml:lang="en"><trans-title>Informatics and education</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">0234-0453</issn><issn pub-type="epub">2658-7769</issn><publisher><publisher-name>Publishing House Education and Informatics</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="elpub" pub-id-type="custom">infojournal-130</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>КОНКУРС ИНФО-2016</subject></subj-group></article-categories><title-group><article-title>ПРОГРАММА КУРСА ПОВЫШЕНИЯ КВАЛИФИКАЦИИ УЧИТЕЛЕЙ «ТЕХНОЛОГИЯ СОЗДАНИЯ ОБРАЗОВАТЕЛЬНЫХ ИГР»</article-title><trans-title-group xml:lang="en"><trans-title>PROGRAM OF THE COURSE OF TRAINING TEACHERS "TECHNOLOGY OF CREATION OF EDUCATIONAL GAMES"</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Климина</surname><given-names>Н. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Klimina</surname><given-names>N. V.</given-names></name></name-alternatives><email xlink:type="simple">natklimina@yandex.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">средняя общеобразовательная школа № 4 имени Героя Советского Союза Д. П. Левина<country>Россия</country></aff><aff xml:lang="en">School 4, Syzran, Samara Region<country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2017</year></pub-date><pub-date pub-type="epub"><day>08</day><month>10</month><year>2018</year></pub-date><volume>0</volume><issue>1</issue><fpage>26</fpage><lpage>31</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Климина Н.В., 2018</copyright-statement><copyright-year>2018</copyright-year><copyright-holder xml:lang="ru">Климина Н.В.</copyright-holder><copyright-holder xml:lang="en">Klimina N.V.</copyright-holder><license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://info.infojournal.ru/jour/article/view/130">https://info.infojournal.ru/jour/article/view/130</self-uri><abstract><p>В статье предложен вариант курса повышения квалификации педагогов общеобразовательных учреждений по обучению созданию образовательных игр в различных приложениях. Актуальность курса обусловлена необходимостью создания авторских интерактивных наглядно-дидактических материалов в условиях реализации ФГОС начального и основного общего образования и использования возможности геймификации в образовании.</p></abstract><trans-abstract xml:lang="en"><p>The article proposes a variant of the course of training teachers of educational institutions to teach for the creation of educational games in a variety of applications. The urgency of the course stems from the need of the creating interactive visual-didactic materials in the conditions of the implementation of the FSES and the possibility of using gamification in education.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>дидактическая игра</kwd><kwd>пользовательский интерфейс</kwd><kwd>диалоговое взаимодействие</kwd><kwd>учебный квест</kwd><kwd>триггер</kwd><kwd>макрос</kwd><kwd>тайминг</kwd><kwd>управление жестами</kwd><kwd>интерактивное видео</kwd></kwd-group><kwd-group xml:lang="en"><kwd>didactic game</kwd><kwd>user interface</kwd><kwd>dialog interaction</kwd><kwd>learning quest</kwd><kwd>trigger</kwd><kwd>macro</kwd><kwd>timing</kwd><kwd>gesture control</kwd><kwd>interactive video</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
